Road Map for 2023 Jan 17, 2023

In 2023, we will make the mobile version of Sculpt OS fit for end users, unleash advanced hardware features of Intel platforms, switch to C++20 by default, and run the feature-complete PC version of Sculpt OS on Genode's custom-tailored microkernel.

After having enabled all hardware features of the PinePhone that are fundamental for a mobile phone over the course of the past year, the project now aims at getting the mobile version of Sculpt OS into the hands of end users. Throughout the year, there will be multiple rounds of field tests within the community, allowing us to reach the desired state of maturity and usefulness in an iterative way.

On PC platforms, Genode will increasingly address advanced platform features like the distinction between power-efficient and high-performance cores, the management of temperatures and frequencies, or the practical use of suspend/resume. By the end of the year, we envision the PC version of Sculpt OS running on Genode's custom-tailored microkernel leveraging all those aspects of modern PC hardware.

Along the planned timeline of the project, one can spot plenty of additional topics of interest such as the continued line of work of combining Genode with FPGAs, applications implemented in Rust, the integration of IPv6, the use of C++20 by default, or completed driver support for the MNT Reform laptop. An exciting year lies ahead of us!

More details including our reflections of the past year, this year's focus, and a rough schedule are presented at our official road-map page.